
I added PROTON_USE_WINED3D=1 in which case the game would'nt start at all. I added PROTON_FORCE_LARGE_ADDRESS_AWARE=1. It also features optimization for Age of Empires IV, Battlefield 2042 (Early. #Age of empires steam graphics glitch fix install#
I tried to install ucrtbase.dll, but there is an error, when I execute cabextract u10 (see #1538 (comment)) Simply NUC Launches Fanless Rugged Mini PC Powered by Latest AMD Ryzen. Info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHRĮrr: Heap 0: 1216 MB allocated, 937 MB used, 1334 MB allocated (driver), 1536 MB budget (driver), 1536 MB totalīefore that, everything seems normal in the log. Info: Presenter: Actual swap chain properties: I just wasn't patient enough :)Įrr: DxvkMemoryAllocator: Memory allocation failedĮrr: Heap 0: 1216 MB allocated, 931 MB used, 1266 MB allocated (driver), 1536 MB budget (driver), 1536 MB total I am probably still missing some DX dependencies ?ĮDIT: OK, now it runs, and buildings and units are rendered properly. The game just doesn't pop up, only cursor changes and then nothing is rendered and mouse is not moving (looks like the screen is controllerd by the app but nothing is rendered) and I can get out of it only after I press alt+tab. But now I have installed the DXVK and it doesn't run anymore. I still ment the staging version, just not proton. I am not sure we mean the same thing by "pure". Have you also changed the Windowsversion or does it also run with "Windows 7" ? I hadn't the idea to click on ignore before I did that so I was unsure if it really runs on pure. I reinstalled vcrun, because I thought that a reinstalled vcrun would help. I saw the game needed DirectX11 (looked at Systemrequirements) and I knew that it isn't yet fully implemented in wine, so I tried DXVK, which just worked. :) So where did you manage to run it before? or how did you know that DXVK is needed for buildings and units?
In mozo78s output (wine-staging 4.20) this error is also missing there just isn't an ignore option for him (for some reason).ĭXVK is needed to display buildings and units otherwise they are invisible it shouldn't have to do with this bug.
So with wine-staging 4.19 I don't get the MSVCRT_raise error.